Mortal Kombat source code leaked

“I am about to undertake the preservation of stuff. Important stuff.”


Source codes to several Mortal Kombat games have been leaked on the ‘Retro Games’ imageboard of 4chan, /vr/. The games in question included in the leak, Mortal Kombat 3 (Playstation One, PC) and Mortal Kombat Trilogy N64, contain all files necessary for one to run them, provided you have a computer old enough (for the PC version) or an emulator (PS1, N64). The leak is naturally illegal as it breaches copyright law and as such there will be no links included in this article.

The company that owns the Mortal Kombat intellectual property, Warner Bros, will undoubted by looking to find the person behind these leaks, especially given their recent releases of games in the franchise. The anonymous nature of the 4chan imageboards should have made that task particularly difficult but fortunately for them, the author of the 4chan post wrote a short statement to accompany the files in which they state how they “got these from the original developer”.

“I am about to undertake the preservation of stuff. Important stuff. Before we go and preserve it publicly, I wanted to make sure it’s quietly available elsewhere so if we burn to death, it’s not gone forever.”

The 900mb compressed series of files not only includes the release versions of the aforementioned games but, if one looks closely, beta builds in which the game is noticeably different. An example of this is with the MK Trilogy for the N64. There is a build of the game from May 1996 when the final version of the game was released in November 1996.

Among the files are also progress report updates and messages between the developers in readme files such as the following: “Ed, this build contains all the fixes from you last memo except for the Aggressor Shadow Effect. I am working on that today. Please take a look at the brutality move for kung lao as well as the brutality work effect. Also the duck kicks as well as the combos should be fixed. I believe I found the problems and have corrected them. Also, any progress on locating the axe frames for nightwolf? David”

But perhaps most interesting of all, included in the MK Trilogy files are bits of text from Doom 64. Doom 64 is a game that the original company Midway Games developed and was released a whole year later. The fact that the two games were intertwined in such a way is fascinating.

Looking through the code is fun but the main question is, what will happen as a result of this leak? Having the source code for games like these can help massively with the development of two things: home-brew games and emulators. Fans of the original games can use the framework of these games to change move-sets, properties, or even add brand new characters.

For the developers of emulators, which are pieces of software that allow users to make one computer system behave like another (think playing PS1 games on a PC for example), this leak will allow them to potentially see techniques to work around hardware limitations or quirks that were not previously known. The fact that there are several console versions of the same game makes this more useful still.

No matter how hard Warner Bro’s try, they will be unsuccessful in removing these files from the internet. Anyone who has an interest for them most likely possesses the knowledge of where to look in order to find them. It is worth keeping an eye out, however, to see what the gaming community will find and make with this piece of history.

Review: Geostorm

The only thing Geostorm does on a worldwide scale is disappoint

Geostorm is an abomination. It feels like the ageing and out of touch head of a cable television channel such as Syfy or 5* became tired watching young talent after young talent get their scripts green lit. Deciding he could do better, he takes a week holiday to ‘let the creative juices flow’. When finished he is blinded by illusions of grandeur, thinking his script is far too good for television. He then abuses his position and friends within the industry and gets this mess of a movie made. That overzealous executive is Dean Devlin.

Dean Devlin, who has previously been involved in such award nominated works such as 1998’s Godzilla and 2016’s Independence Day: Resurgence. Those nominations were in fact for Golden Raspberry’s and Geostorm can expect a clean sweep at the next year’s ceremony. Using his own production company, Electric Entertainment, Devlin managed to convince Warner Bro’s and Skydance to both come onboard, a ruse that will surely rock both to their core. I fail to grasp how anyone at those respected companies could sit through the final cut of this film and sign off.

There was a big, red warning sign for those involved to pull the plug in the form of abysmal test screenings but rather than cut their losses they chose to reshoot certain portions in an attempt to improve. That’s why Gerard Buttler suddenly loses his bulging muscles, only to regain them in the next scene, flip flopping as the film progresses. Despite these reshoots there were still several baffling scenes, for example when a business men in Dubai breathes a huge sigh of relief that a tsunami didn’t cause the Burj Khalifa to collapse, only for the camera to cut back and show the towering building on a 45 degree angle.

What I find most astonishing though is the ludicrous $120 million budget, given the fact that this is essentially four episodes of a low quality tv show masquerading itself as a high quality tv show with one famous actor and some cgi. Judging by the shoddiness of that cgi, Gerard Butler must have commanded a large percentage of the budget. It is evident from the start that he only came to set to collect the pay check and go home. To say that he phoned it in would frankly be an insult to all those that do phone it in like Al Pacino in almost everything this last decade.

In the pre-production period it seems the answer to any potential shooting issues or concerns was ‘let’s just green screen it’. Even scenes that take place on Earth outside of a courthouse were green screened, because directing more than three people at once was too overwhelming for Devlin. The only scenes that didn’t look fake were inside the kitchen of our protagonist Jake Lawson (Gerard Butler), but even then upon a second viewing I’m quite sure I’d find something out of place.

With global warming bringing catastrophic weather events all over the world killing millions, Lawson leads 18 nations to create ‘Dutch Boy’, a net of satellites covering the Earth to control the weather by changing pressure, temperature etc. From here it’s just crossing off the boxes in your generic disaster action movie bingo card. Blatantly obvious bad guy? Check. Countdown to end of the world? Check. Copy and paste soundtrack? Check.

The only thing that’s missing is the disaster. Cinema goers who chose to go see this movie to see colossal destruction have been sold a false bill of goods. Geostorm doesn’t have a geostorm. Instead we get teased with some ironic weather events such as a heatwave in Moscow or a tsunami in Dubai. The whole appeal of a film like this or 2012 is not for good acting or plot but for damage on a worldwide scale. Without that well, what’s the point?